Go Stop Club

A phone-first guide that teaches Go-Stop in about five minutes, in English or Korean

Role

Solo Product Designer

Scope

AI UX · Product Strategy · Trust & Transparency · Interaction Design

Domain

Arts+Culture

Status

0 → 1

Duration

40 Hours

New players at our game nights kept pausing the game to ask how scoring works. I wanted them to learn our house version on their own phone before the first hand.

Four decisions grounded the app

01 Taught in play order

Cards, the deal, a turn, scoring, special moves, then Go or Stop.

02 House rules first

Penalty rules are explained but marked off at our table, so new players learn the version we play.

03 The cost shows before the choice

At Go or Stop, the screen shows what each option pays in chips.

04 No money in the app

Scores save on the phone. Chips settle at the table.